Project Description

Anti-Rumour raises awareness regarding fake news and conspiracy theories with a focus on disinformation surrounding environmental awareness and social inclusion. The project addresses young people in particular, who are more familiar and present in social media and can quickly transform into active media producers rather than passive media consumers.

We all receive news actively or passively on a daily basis. Sometimes we scroll though and sometimes we linger a bit longer. But let’s take a moment to think.

Have you ever come across an analysis or article multiple times on social media which gave answers to social, or environmental challenges of our times such as climate change or certain aspects of human rights, however you found it hard to track the source or you identified that there was no scientific backup behind it?

Never before has it been so easy for any citizen or association of any kind to express their own opinions or create and disseminate news. And while on one side it is an expression of our right for freedom of speech, on the other, if used irresponsibly, this “power” might debilitate or even threaten rights of certain communities. The challenges that our global society has been facing in the last years have shown us more than once how misinformation can negatively affect important issues like climate change, immigration, public health policy resulting in distrust, weakening engagement in democratic processes, political institutions and weakening democracy itself. Therefore, the discernment of fake news and conspiracy theories becomes crucial to have well-informed citizens and to strengthen democracy and make it more resilient.

The Anti-Rumour is a project that seeks to provide citizens, particularly young people, the tools to analyse and differentiate truthful news from any kind of misinformation. More specifically its  main objectives are:

  • Give young people practical tools to identify and overcome disinformation as well as tackle fake news.
  • Enhance the participation of young people in democratic and civic life in partner countries.
  • Grow scientific trust and support as well as environmental crisis awareness to fight against climate change
  • Strengthen active citizenship by enabling young people to connect with civil society organisations and NGOs working on media literacy using the results of this project
  • Increase social inclusion and build on European values.

Through the achievement of these objectives, the Anti-Rumour project will help improve trust in democratic institutions, and protect democracy from multidimensional threats and strengthen European values such as inclusion, tolerance, justice, solidarity and non-discrimination.

In a world where the inflow of information is ongoing and constant, there is a crucial need for all citizens and especially young people to have knowledge and tools to discern different types of disinformation and not allow it to influence their way of thinking and decision-making.

Anti-Rumour responds to this need by accompanying youth in a journey that takes them through the process of understanding, analysing and dealing with misinformation through an easy and fun way.

Follow our website and social media to learn more and stay tuned. The fun has just started.


Anti-Rumour Guidebook “How to diagnose conspiracy theories and how to deal with fake news”

The objectives of the guidebook are:

  • Raising awareness regarding the threats that conspiracizing holds, especially against young people/the climate/minorities;
  • Addressing the problems that young people face with misinformation related to environmental awareness, climate change, global warming and social inclusion;
  • Increasing awareness on the pedagogical benefits of media literacy to identify, diagnose and combat misinformation;
  • Helping youth connect the dots between phenomena such as fake news and conspiracy theories with the crisis that democratic and civic life in Europe is going through;
  • Identifying the negative impact that fake news and conspiracy theories have on a wide variety of human rights, including the rights to life, self-determination, development, food, public administrations, civil society organisations and individuals;
  • Involving more youth organisations who want to get involved in media literacy.

Not only will the building of these abilities contribute to building an informed generation that is capable of detecting and dismantling hoaxes, fake news and conspiracy theories, but they will also strengthen the resilience of democracy.

Please wait while flipbook is loading. For more related info, FAQs and issues please refer to DearFlip WordPress Flipbook Plugin Help documentation.

A toolkit to track down disinformation

The Anti-Rumour Toolkit is a collection of 17 online tools that help youth workers and young people to:

  • Identify conspiracy theories and disinformation
  • Learn about currently circulating fake news
  • Strengthen media literacy and gain awareness regarding disinformation methods and manipulation tactics

The included tools are online applications (e.g. chatbots, search engines) that help with verifiying information that is found online, serious games that strengthen media literacy and information literacy, tools that help evaluate sources’ credibility as well as websites that regularly publish fact-checking articles.  

Each tool is accompanied by instructions on how to use it as well as information on its strengths and weaknesses, contexts of use, supported languages and suggested age groups for users. For the more complex tools, the Anti-Rumour toolkit also provides short tutorial videos.  

The Anti-Rumour consortium selected these 17 tools based on the needs of youth workers and educators in the four partner countries, which were assessed via an online survey, while keeping a balance between different types of tools, supported languages and suitability for usage in Cyprus, Germany, Greece and Spain. 

Serious game on literacy and against conspiracy

There are great benefits to including games in the learning process as they make learners more engaged and motivated. The Ant-Rumour Serious Game seeks to provide the learners with a “floor” to put in practice the knowledge they have acquired from the project’s guidebook and the toolkit.

The anti-Rumour Serious Game consists of a cooperative game that focuses on assessing learners’ skills and their ability to identify messages they came across in different types of media, analyse them objectively and understand what kind of information they are receiving.

In this game, you will be challenged in different ways and roles with questions that test your ability to discern and justify the reasoning behind your decisions regarding what you read or hear online. The players will be able to see how their negative answers affect the rest of the teammates and how the correction of trustworthy data changes the course of the game. These dynamics will support the development of skills in 2 main areas. First of all, media literacy will be enhanced through the dynamics of finding the information sources, exploring media, understanding bias and the using technology to create new work.  Secondly, the collaborative nature of the game will build and strengthen in the participants useful skills such as critical and creative thinking, teamwork, decision making, networking and conflict resolution.

Anti-Rumour Learning Module

The fourth result consists of a learning module of four chapters that will teach youth organisations and youth workers how the guidebook, the toolkit and the serious game (results 1, 2 and 3) can be proven helpful to marginalized groups or the addressing of environmental challegenes. The main topics that will be addressed in the chapters of the module are environmental awareness, marginalised and underrepresented groups, features of the conspiracy theories and media literacy.



Stiftung Digitale Chancen

(Digital Opportunities Foundation) is a non-profit, operational foundation based in Berlin. Since 2002, it has been researching the social consequences of digitization and advocating equal opportunity access to the Internet for all people.

With numerous projects at national and European level, the foundation pursues the goal of digital inclusion, participation and equal opportunities, thus counteracting a digital divide in society.



DRAMBLYS is a non-profit organisation located in Spain that works for the promotion of social innovation. In DRAMBLYS we combine sociological imagination & inquiry with social creativity and design to approach, explore, and innovate solutions to contribute to sustainable development. Our main programmes and areas of expertise include programmes design and evaluation, data visualization and social innovation design, development and management. In DRAMBLYS the aim is to facilitate creative dialogues and co-create sustainable alternatives and so, to inspire new social entrepreneurs and community leaders & promote sustainable ways of living.

CIP_logo_no background

Citizens in Power

Citizens In Power (CIP) is an independent non-profit, non-governmental organization from Cyprus that addresses the needs and demands of people through their involvement in social and civic life, by simultaneously providing them innovative material and free trainings related with a variety of fields, such as education (including on-line education), inclusion, entrepreneurship and business, culture, labour market and lifelong learning.

CIP mainly aims at the development of education, entrepreneurship and lifelong learning in Cyprus and abroad. To achieve these targets CIP has an ongoing collaboration with the leading universities, schools, NGOs and research organizations in Cyprus for the development of projects, trainings and educational material. CIP retains a valuable network of professional trainers and educational experts experienced in both formal and non-formal education.

challedu_transparent background


CHALLEDU is a non-profit, non-governmental organization that pioneers new models of learning, inclusion and engagement. CHALLEDU constitutes one of the leading R&D experts in game-solutions for education and inclusion. Our team consists of project managers, researchers, educators, game designers, developers, graphic designers and facilitators who design and implement playful experiences, games, formal and non-formal educational programs, tools, platforms and applications based on cross-sectoral, interdisciplinary approaches. We focus on 2 main sectors: education and innovation, social inclusion.


Please wait while flipbook is loading. For more related info, FAQs and issues please refer to DearFlip WordPress Flipbook Plugin Help documentation.

Contact Us

    CIP_logo_no background
    challedu_transparent background